Lumiverse
2.5
A framework for creating lighting control applications
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Subclass of ArnoldPatch to render frames of an animation. More...
#include "LumiverseCoreConfig.h"
#include "../lib/libjson/libjson.h"
#include "SimulationPatch.h"
#include "ArnoldMemoryFrameManager.h"
#include "ArnoldFileFrameManager.h"
#include <thread>
#include <chrono>
#include <iostream>
Go to the source code of this file.
Classes | |
struct | Lumiverse::FrameDeviceInfo |
The state info for worker thread. More... | |
class | Lumiverse::SimulationAnimationPatch |
A subclass of ArnoldPatch. Instead of interrupting the worker thread every time a new rendering task is received, this class keeps all requests in a queue. A worker thread grasps tasks and dumps frame buffer to a ArnoldFrameManager. More... | |
Namespaces | |
Lumiverse | |
Contains all core Lumiverse functions and variables. | |
Enumerations | |
enum | Lumiverse::SimulationAnimationMode { INTERACTIVE, RECORDING, RENDERING, STOPPED } |
Four working modes of SimulationAnimationPatch. INTERACTIVE: Patch renders the latest sent frame with preview sampling rate (camera). RECORDING: Patch renders the preview scene with similar behavior as INTERACTIVE, and it also creates a duplicate for each frame, which is used later for rendering. RENDERING: Renders the frames with rendering sampling rate. STOPPED: Patch doesn't respond to any input. This state is usually used for playing video. | |
Subclass of ArnoldPatch to render frames of an animation.