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bool(* | AiArraySet1D )(AtArray *, AtUInt32, T, const char *, int) |
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void(* | AiNodeSet1D )(AtNode *, const char *, T) |
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void(* | AiNodeSet2D )(AtNode *, const char *, T, T) |
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void(* | AiNodeSet3D )(AtNode *, const char *, T, T, T) |
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void(* | AiNodeSet4D )(AtNode *, const char *, T, T, T, T) |
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The documentation for this union was generated from the following file: